![]() ![]() Just take a look below for a full list of every character, fully updated for One Punch Man: Road to Hero 2. Get yourself some free summons in One Punch Man: Road to Hero 2.0 with special promo codeĪlso, there are so many Mythical characters that it has basically lost all meaning.If you need to sort the characters from the game into some kind of tier list, well this is an excellent place to start, with all of the stats available for all of the maxed out characters. Hell yeah it is, and right here you're going to find a list of every single character, separated by their character types, with the full details of their stats and abilities. Interview: Oasis Games discusses One-Punch Man: Road to Heroes 2.0 and the challenges of bringing a popular series to life for mobileĪs you would expect from a massive anime franchise, this is a gacha game.Implement SOMETHING like this, trust me, I've studied game design for over a decade, we need some choices.One Punch Man is one of the very best manga and anime series you can enjoy right now - don't believe me? Well the first season of show is available on Netflix, and is amazing. "side node: if there is a row with more characters active that any of the columns, Tatsumaki will now attack that row if it activates" "Tatsumaki's basic attacks have a 5% to target the column with the most enemy characters". Once you reach the top of your chosen tree, and have reached a certain level requirement (180), you can choose a second tree which basically continues on top of your previous one. Each optional side node you unlock will make it so that it takes you longer to reach the top of the tree. "when your shield is hit you gain 5 additional rage". While every scuffle leaves his tracksuit uniform in tatters. On your way up you will encounter optional side branches that you can either unlock, or ignore. Before Saitama became the man he is today, he trained and fought endlessly to become a hero. Mostly, the main branch will just slightly improve the basic stats of the ability, example: This tree will have one main branch that leads to the top, or maybe two or three if there really is a big branching choice in how to proceed. "whenever Tatsumaki uses her special, she gains a shield with life equal to 100% of her attack (I don't know about the actual balancing)." Each talent corresponds to a certain ability or concept.For instance, one talent might be: You should implement it a bit like this, lets take Tatsumaki as an example:once you unlock talents at 160, you can choose one of 5 talent tree options.Once you choose 1, the other 4 become unavailable at the moment. But if you've already sunk resources into making your bombadier build stronger, then that is likely to cancel out the potential advantage strategy would have made, removing the use of changing strategies.īut to come back to talents, remove them.Instead, introduce a talent tree that involves choices. But it also makes people unlikely to ever differentiate teams and it thus removes strategy.If you normally use a bombadier team, but you run into an enemy where a healing team works better, you'd normally switch teams. However, there is another problem here where apparently everyone thinks bombadier is the best build, so most likely everyone will take bombadier, removing individualization. Talents are obtained in the same way as xp, by fighting stuff.Then there is the part where you can choose which TYPE of character to strengthen, that works in theory because it's an actual choice you make where you differentiate how you teambuild. You get these essences by collecting all the heros, it's a collectors reward, which makes it less egregious. If we compare this to the new essence lab, the essence lab has two parts, first you can upgrade all your characters linearly, this is already achieved through the combination of leveling and the battle will system, HOWEVER, there is one thing that makes it different, and it's how it's obtained. ![]() This simply is another way to do the same thing. In the case of characters, they're supposed to make it so that, for instance, my Tatsumaki is slightly different from YOUR Tatsumaki.īecause of this, talent "trees" require choices, right now all talents seem to give as far as I can tell is linear upgrades, but those are already handled by leveling. ![]() The idea of talents is that they're something you especially are good at, as opposed to other people, it's meant to differentiate you from others. Ok so I just unlocked my first talent and from what I can see, your talent system was horribly designed, it has to go. ![]()
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