![]() ![]() ![]() ![]() In the same year, GSC began developing a story-driven shooter based on the Stargate series concept and Aztec architecture. Later that year, GSC Game World released the tactical first-person shooter Codename: Outbreak and an expansion for Cossacks named Cossacks: The Art of War. It was the first game that brought the company financial success and global recognition. In 2001, GSC Game World released the real-time strategy game for Windows, Cossacks: European Wars. They began development on another project titled DoomCraft, which was shuttered six months later in favor of the development of Cossacks. At the beginning of 1999, it was released for free online. Nuclear Epidemic distinguished itself from other strategy games of the time with its increased unit size limits. It was powered by its own engine, which was subsequently reused by Cossacks: European Wars. By the end of 1998, the company finished its debut commercial game, WarCraft 2000: Nuclear Epidemic. According to the CEO, they were rejected due to Blizzard's distrust of Grygorovych's youth. GSC unsuccessfully tried to get a contract for the Warcraft 3 development with Blizzard Entertainment. In 1998, after the economic crisis in Russia, the GSC company reoriented to the Western market, developing real-time strategy games. Moreover, the CIS market was unstable after the 1998 crisis. Our market didn't demand intellect in those times, so we decided to target the western audience. I remembered the principle: if you want to do something but don't know what exactly, look at the others and don't do the same. And so I used my initials to name the company. My father used to say that you have to devote your life to making a name for yourself so that later there would be something to be proud of. Later Grygorovych explained this decision: "GSC" are the initials of his name in the transliteration "Grygorovych Sergiy Constantinovich". He came up with the company name and emblem while at school, in 1990, at age 12. The company was founded in 1995 by Sergiy Grygorovych ( Ukrainian: Сергій Костянтинович Григорович, romanized: Serhiy Kostyantynovych Hryhorovych), who became chief executive officer (CEO). In 2002, it became a publishing house, GSC World Publishing. GSC Game World was the first company in Ukraine to localize PC games to the Russian language. Founded in Kyiv in 1995 by Sergiy Grygorovych, it is best known for the Cossacks and S.T.A.L.K.E.R. GSC Game World is a Ukrainian video game developer based in Prague. ![]()
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