![]() ![]() And there are many ! Very satisfying, and on-point for a good classic MV. Catchy tunes, numerous of them, that perfectly fits each encounter/region they're assigned to. This is a really, really important part of a video game, and the composer reaaaally delivered. The world feels alive, connected with intelligence, with a lot of suprise gameplay elements and impeccable pacing and rythm. Travelling Max's Mind was a real pleasure. Every region has its own theme and enemies, and a specific soundtrack. Every region, enemy, boss, abilities, upgrades, the whole MV package is heavily tied around Max's state of mind, to provide an immersive experience for the player thanks to the on-point writing. That's for the basic Plot.Īnd the whole game design is serving this plot with great, great intelligence. Guided by your partner, Lady Depression, who basically own the place (Yeah, Max has it rough.), you're traveling inside Max's Mind, trying to suppress every happy memory he has and battling against Rival Phobias to become the very best and help Lady Depression take over Max's thoughts for good. You're inside a teenager's head, impersonating a Phobia (Coultrophobia exactly, the Fear of Clowns, hence why you're a Clowny little girl with a mallet for weapon). ![]() The entire game is built around a simple but, to my opinion, genius idea. I feel like our friend Slava here delivered a stellar piece of Metroidvania, and after 18h in and 99.4% I feel much obliged to give him some attention :) ![]() Game was available on Steam only for 9.71€, no hesitation, let's dive.Īnd what a game folks. Waiting for Silksong is an everyday pain for me, so I'm always looking for my weekly dose of a compelling MV. Needless to say I was extremely curious, the game seemed like a solid, classic MV with various influences I recognized myself in. Been following this game for a while on this sub thanks to u/RBlackSpade's updates during his 3 years of almost-solo dev. ![]()
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